![]() When the new input backends are enabled, the ENABLE_INPUT_SYSTEM=1 C#define is added to builds. ![]() To do so, set Active Input Handling to Both. Note: You can enable both the old and the new system at the same time. You can find the corresponding setting in the Player settings (menu: Edit > Project Settings > Player), under Active Input Handling. If you click Yes, Unity will enable the new backends and disable the old backends, and the Editor will restart. When you install the Input System package, Unity will ask whether you want to enable the new backends. This allows existing Unity Projects to keep working as they are. Select the Input System package from the list, then click Install.īy default, Unity's classic Input Manager ( UnityEngine.Input) is active and support for the new Input System is inactive. To install the new Input System, open Unity's package manager (menu: Window > Package Manager). It doesn't work in projects using the old. Note: The new Input System requires Unity 2019.1+ and the. This guide describes how to install and activate the Input System package for your Unity Project.
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